I love:
…the fighting system reminiscent of Ogre Battle; each of your units on a map is really a collection of four or more characters with set moves depending on where you place them. When you direct your units to fight, you see each character in the unit attacking the enemy unit in a non-interactive sequence. It’s pretty close to that old SNES game, as far as the actual fights are concerned, and on the whole the game is more army-like than squad-like than all the other NI games I’ve seen.
…being able to randomly bully, steal from or kidnap any NPC you can chat to outside of a cutscene. Or to randomly be kind, instead.
I like:
…the graphical style. Nippon Ichi games have always been an example of why pixel-based graphics aren’t necessarily worse than 3D models. The sprites are the usual nicely-drawn pixel pieces, whilst maps are… well, literally maps, drawn as something you’d unfurl on a table. I can’t say I love the change, but at least it looks nice, as usual. Disgaea 2’s maps were a bit ugly in places.
…playing in a mortal world, rather than a Netherworld. I don’t know why, but I always preferred the setting of Phantom Brave to that of Disgaea or Makai Kingdom. Maybe it’s actually having a world map? Netherworld games aren’t particularly supportive of those, taking place over one or more Netherworlds linked by dimensional gates. Pity there isn’t even as much to do on the world map as there is in any ‘Final Fantasy Tactics’-esque game.
I loathe:
…how this game is pretty much out-of-stock everywhere by now. I missed this game when it first came out, and ended up paying extra for the copy I just bought. Worth it, but… oww, my wallet.
Verdict:
Very worth picking up… if you see it anywhere. It IS different from the usual fare, like how Phantom Brave was, but like Phantom Brave, it’s not disappointing.