Death and Shiren the Wanderer

Once released in 1995 in Japan for the SNES, Shiren the Wanderer is one of a long line of console roguelikes; unlike ‘normal’ roguelikes, as console roguelikes actually need to be appealing to mainstream gamers, these roguelikes give the players a break, occasionally.

The latest break players get is the ability to be rescued if they die, in the most recent Mystery Dungeon games appearing on the DS (and GBA). Players, once they die, can choose to hand out a four-line password, or use the DS’ wireless capabilities to sidestep having to type or write all that out and have someone else input the sequence in their copy. Alternatively, they could hop online* and put in a request there. Wireless and online methods even allow the rescued player to send a gift back to their rescuer.

Shiren is pretty fun, but my inability to get a Nintendo WiFi widget to play nicely with any computer I use is pretty annoying. Whenever I die, I have to type out the password; four lines of fourteen characters each. Well, I don’t HAVE to do that; I could always accept death and lose my +40~ sword and shield with shiny and/or rare bits attached. I don’t really care about the progress I made that trip (50F, up from… 1F). I just don’t want to lose those two pieces of kit. Replacing them would require finding a suitable weapon, raising the cash for the guaranteed two blacksmith visits possible per trip, and ALSO hunting down various other pieces of gear that can be melded into the chosen pieces for additional qualities, like dealing extra damage to ghosts, flying things, or dragons**.

I don’t really have an amusing death tale to tell this time, unlike the last I needed rescuing. I went down the stairs, it was a monster house, something sent me to sleep and I didn’t wake up as the Tainted Soldier*** wailed on me.

* …provided you have wireless internet access lying around somewhere, or can get the Nintendo widget to not screw with your computer.
** …so that’s 1000G per blacksmith visit. Getting a new weapon to around the level of the one I just lost would take 40000G, if I have absolutely no luck and don’t pick up one with a few plusses naturally, or find a few Air Bless Scrolls, which do the same as a blacksmith for cheaper, and sometimes do better. Replacing qualities is much more expensive, as the Melding Pot – necessary for merging weapon or shields – costs around 6000G to 7000G each, and to even do anything with that you need other weapons or shields with nice qualities; they’re all more rare than common.
*** Tainted Soldier – a bug-like monster that covers either 6 or 9 tiles, looking pretty identical to the main dungeon’s final boss. I haven’t felt like testing its exact size as my +37 Armorward shield brings its damage down to around 36 points per hit, when I have around 160 maximum. I’ve only ever seen two, and both times in whole-floor giant rooms full of monsters. Not good places to mess around.

OpenOffice and Language

Okay, so I’ve set OpenOffice to use English (UK) as the default language. Why does it still assume ‘colour’ is in error, though?
Apparently, even though it’s trying to think of my words as English (UK), it still thinks of my paragraphs as English (US).

I do understand that there may be a need for paragraphs defined as specific languages – mixed-language documents, such as those cheaply-printed folding instruction sheets you still find packaged with things, nowadays, for example – but I already set my preferred language in OpenOffice to English (UK). Shouldn’t it assume my paragraph language is English (UK) too?
Or is it that I’m not indenting at the start? Is that English (US)?

First wyvern kill!

…okay, it’s not Yian Kut-Ku yet, but I’m working my way there.

I just succeeded in killing four Cephalos wyverns, and one Cephadrome, with a bow. I think the bow is my new favourite weapon in Monster Hunter Freedom 2; I can keep my distance with a bow and avoid getting clawed or tail-whipped to death.
I’m still failing at killing Gendromes, though. Are Gendromes tougher than Piscine wyverns, or am I just useless at fighting them?

Glad that’s over + stuff

I’m glad that I now have my DCS250 coursework finished and handed in. I have… maybe a couple of day’s worth of respite before we all get told what our projects are for this and next year, provided nothing went wrong there.


On the side of non-university-related stuff, I’ve a couple of projects of my own to work on.

‘Pet Dragon’ – Tamagotchi-like pet simulation written in Inform 7. This is mostly to have practice designing a game, and for trying to implement it in a language that isn’t quite suited for the purpose, to see how it turns out. This stalled around the

Generic Roguelike #9754 – C++ roguelike thing started just this weekend. I’ve got it pulling and constructing mazes from text files, but it doesn’t have anything relating to user-input yet, unless you count being able to switch the file the maze is pulled from.

Secret RMXP project #1 – this is currently only in the form of a file of notes written as questions and answers, and a couple of test-things in RMXP.

Secret RMXP project #2 – this one’s the main focus at the moment – it has some maps, scenes… well, it has everything that would technically make it an RPG, but it’s nowhere near finished. The majority of work at the moment is taking place in Google Docs, writing scripts and things. This is more epic, but there’s a chance I’ll get somewhere with it.

So I Kinda…

So I kinda spent ages digging out an elaborate (read: planned) underground entrance hall for my latest fortress in Dwarf Fortress. It has halls for crossbowdwarves, a space for a catapult aimed at the entrance, fortification.
Then I remembered I started this fortress on an island. Surrounded by what is either a small sea, or a big lake. Which is in turn surrounded by mountains. I suppose if I tick off the civilisation the settlers came from… or a dragon attacks… it’ll be useful. Otherwise, all those five-glass-serrated-disc traps are just there to look pretty.

So there’s this new (free) game out…

…from the same person who did all the GROW games.
Information here. I haven’t played it yet, but I probably will following the exam tomorrow.

The tribal designs are out to get you!

So I went out to Lancaster today, being unable to get back home and exercise like I’d prefer to, and I ended up… ambling past Game and picking up The World Ends With You, for the DS.

I’m not quite clear from exams yet, but today’s went well aside from, once again, confirming that I write too slowly, even when I know all the answers. Or think I do, anyway.
Tomorrow’s is the last, happily. I look forward to a break.