So, Doom 3 arrived today.

Not that I’ve ever been one to enjoy Doom games, aside from some remixes of the series’ music, or even most games remotely like it, aside from Marathon which has a very good story to go along with it… but, anyway, I’m glad this arrived.

See, I enjoy stealth games, and picked up the Thief Collection a year or two back. However, due to owning a… modern computer, it’s a pain to get either of the included games to run, requiring patching and settings-fiddling and, overall, more headache than it’s worth now that the games I own have been LP’d.

Some very enterprising people created The Dark Mod, for use with Doom 3; essentially recreating Thief’s gameplay on top of a game where you’re probably expected to run in guns ablazing, to hell with stealth.
And it looks marvellous. All the standard Thief mechanics and equipment have been implemented, and if not for the splash screen that appears when you start the game, you’d never know it was built on top of Doom 3. It looks far more like Oblivion (which does have its own Thief-based mod).

…come to think of it, wasn’t Thief 4 announced a couple of years back? I wonder what happened to that.



  1. Springheel said,

    November 2, 2011 at 1:06 am

    Thanks for the review! Are you using the included TDM launcher to start the game? You shouldn’t see any D3 screens at all.

    • lioleus said,

      November 2, 2011 at 3:39 am

      Springheel… Springheel Jack?

      Yeah, I’m using the launcher, or at least the desktop shortcut that was created, which indeed seems to point at the launcher. Of course, checking now reveals no Doom 3 splash; maybe it was first-time-running weirdness.

      I’ve since played TDM a bit more. It’s… honestly, it’s really of a quality that could be released commercially, if possibly not for pesky legal concerns. Hats off to you. You and the mission-builders have done a very good job.

  2. sabragge said,

    November 23, 2011 at 11:40 pm

    I hope you know that the Doom 3 source code was released yesterday… It’s alright, I bought the game in September for much the same reason.

    • lioleus said,

      November 23, 2011 at 11:43 pm

      I’m not sure that includes any assets, and I’m not sure TDM would work with it… since they rewrote at least the shadow/light/whatever code, ddue to legalities. Or something like that.
      At any rate, Doom 3 cost me far below the worth of TDM, so I’m not terribly put off even if TDM would work with the now-open-source stuff.

  3. Springheel said,

    November 26, 2011 at 11:45 pm

    TDM uses a number of D3 assets…sounds, particle effects, animations, etc. Those assets would all have to be replaced before it could be standalone, and that isn’t likely to happen anytime soon.

    In positive news, the 1.07 update for TDM, which adds vine arrows and several AI behavior improvements, is probably only a week away.

    • lioleus said,

      November 27, 2011 at 1:11 am

      Positive? That’s wonderful news.

      …hm. I should dedicate some time to going through the tutorials and learning how to get the level editor to… uh… do anything.

  4. Springheel said,

    November 27, 2011 at 3:40 am

    If you’re interested in mapping for TDM, you should check out Komag’s excellent video tutorials:

    and there is a great A to Z step-by-step guide on our wiki as well:!

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