Mini Reviews: Rytmik Retrobits, Harvest Moon: Grand Bazaar, Skyrim

Rytmik Retrobits (DSiWare)

Perhaps it’s that I come from a musical family, but I love playing around with music creation software from time to time. ’tis good! Pretty easy to work out to use, though selection is sometimes a little finicky, and scrolling is a little unintuitive; physically dragging right to… go right. Rather than drag the left into view.
I guess I miss the precision of the software pretending I’m actually dragging the view around. I just can’t estimate how far I’ll drag it.
I also ended up picking up the basic Rytmik, though each of the Rytmik releases is a standalone application.

Since starting on this post (quite a while ago) I’ve made a few simple things with Rytmik Retrobits. It’s easy-to-use, but transferring compositions over to anything else requires a bit of work.

Harvest Moon: Grand Bazaar (DS)

Yes, yes, secret shame, one true weakness, et cetera.
Harvest Moon has always been entertaining. Grand Bazaar is competent. The Bazaar is actually fairly interesting, though nowhere near as engaging as Secret of Evermore’s bazaar. Selling mechanics are nowhere near as detailed as Recettear or even that section in Dragon Quest… 4? Chapters of the Chosen, anyway.
Also, Windmills. Windmills do all of your crafting save cooking for you. It’s vaguely windmillpunk.
That said, does let you play as a girl without waiting for the not-usually-released-over-here updated version. That’s an improvement.

Skyrim (PC)

Needs work.
Oh, it’s as good a game as Morrowind and Oblivion were, as can be expected. Maybe a bit better, though not significantly; you probably can’t do much better in terms of worldbuilding, for example.
But why do Bethesda release such bug-riddled software? I know at this point they can count on it selling despite the assurance that the game has at least three game-stopping bugs on launch, as… well, estimates place 3.5 million copies sold in the first weekend. Maybe they know that players are ultimately the ‘best’ bug-testers, as everything but the most strange of actions will get replicated many times over, and actual players won’t get bored and don’t require employing.
…I wonder how many people Bethesda pay for QA.
Anyway, great game as usual, needs work. Desperately needs January’s release of the Skyrim Creation Kit so we can have competent people creating the Unofficial patch. And good mods. Skyrim’s world is somewhat less bland than Oblivion, but whilst there are a few random locations to stumble upon, they aren’t nearly enough or strange enough, and whilst there are a few good mods out there already, they mostly relate to UI overhauls or crafting stuff. Honestly, what’s been achieved already is more than I thought could have been done without the creation kit; I really look forwards to seeing what these people will be able to do given the rest of the tools Bethesda’s teams used.

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