Blog Stats and the ‘Search Engine Terms’ (AKA, Aunt Lio Answers…?)

I check my stats often. For this blog, I mean. I check a lot of stats normally, but they’re usually in whatever games I’m playing; my levels in Destruction, Restoration, Mercantile and Stealth, for instance.
Wordpress blog stats, anyway. How many people visited; usually an increase of some kind after writing a long, essay-length piece, like my last post (18 ‘today’, or yesterday by my clock, when I write this). Masses of people searching for impressions of Portal: Prelude on the 11th, most hitting my review/rant.
There’s also more constant traffic, rather than traffic depending on what’s currently popular, to play or talk about; usually at least one person daily looking for something about Blaze & Blade, who may or may not be someone I know. Likewise Etrian Odyssey, but no one’s commented on those posts, sadly. I love chattering about those games.
I’ll post more soon, promise. Etrian Odyssey 2 is on the top of my ‘must plaaaay’ list, and shall be returned to after I beat Phoenix Wright: Trials and Tribulations. Which is much, much easier, but I don’t play that game for the difficulty.

I like it when something I’ve written gets seen; I think everyone feels at least a mild sense of achievement when they do something they like, other people witness, and no one disapproves without reason. Mostly, though, I check that page to see how people found this lair. Whether it’s something I wrote that they’ll be interested in, or they found it by mistake because some of my tags matched their terms.
Quite a few search terms seem to be more active queries, and I always get the urge to answer those. Which is really why I’m making this post. The five I got today range from random things to some of those actively questioning queries, and one recurring query – the one about Etrian Odyssey and its password – so you’ll see a nice selection.

To the adventurer who asked about ‘blaze and blade canyon path’…
I think it’s a bit of a tedious area, but that’s partially highlighted by that collapsing bridge right at the start. It looks like, for once, you’re going to get a quick path – you know they might take it away after the boss – but, no, you have to walk the long way both times. I wouldn’t mind it if, say, the long path led to something interesting, like an optional cave or somewhere with history, or… well… anything. But it doesn’t, and there opportunities have been lost.
What do you think of the place?

To the guildmaster pondering the mystery of the ‘etrian odyssey password’ – and, uh, everyone else turning up here since I first posted about the game…
I had the same problem, I think. Hit select when on the menu, after loading a save, and you’ll get the option screen with the password available. The one from the game’s main menu is a nasty red herring, and I’m surprised it was left in on that particular screen, considering how many people it’s confused.
I abstractly knew I should have checked the manual, but I didn’t, either. I thought I had to beat EVERYTHING to get the password, and thus all my headaches over fighting Primevil. Then again, it gave me something to do while my foot healed, so anyone finding this post from now on should know they’re not alone, and that I probably went through more thanks to my own idiocy anyway.

To the possible member of the Hunter’s Guild, Pioneer 2 Chapter, wondering about ‘the ruins 2’:
Ahh, sorry you didn’t find what you were looking for, if my guess on the above line is correct. Completely coincidentally… or not, as that game really does share a lot of qualities I love with Blaze & Blade, including a whole boss in Ep. 2… I’m rather fond of PSO, and I’m disappointed that PSU wasn’t quite as good, in my opinion, trading the whole ‘item collection’ thing for a ‘make your own’ mechanic that’s implemented in a worse manner than Monster Hunter’s.
Ahem. PSO, Ruins 2. Where enemies come in nigh-neverending waves, and a humble FOnewearl on her tod has to inhale most of her ‘fluids to deal with each room. Which is all well and good, since the value of the loot by that point tends to exceed the cost of the ‘fluids, but it does get a little ridiculous, thinking about it. Still, it’s a beautiful, if deeply frightening place.
‘Revolution to the origin PART 2’ is one of my favourite musical pieces in that Episode, discounting the boss themes, thanks to the strings right at the beginning. Manic strings. Glee.
This probably didn’t help you at all, whatever you were looking for, but if you did play Phantasy Star Online, I hope this provokes fond thoughts of Ruins 2, rather than nightmares.

To the gamer… um… hmm. I’m running out of synonyms for ‘aski-‘ okay, I’ve got it.
To the gamer seeking a ‘rpg fantasy first person’… which technically was what I was writing about in my last post, but probably wasn’t quite what you were interested in…
Oblivion’s good, seriously, even though I can find enough things to poke about it to write an article like that. Morrowind is also good if you don’t mind older graphics, and is available in a single box with both of its official expansions from, well, anywhere that sells games. Even Tesco.
I also mentioned the Ultima Underworld pair of games, spinoffs from the successful Ultima line of PC RPGs, which were good enough to keep me playing even though I sucked horribly at them. They’re proto-Oblivions, if you think Oblivion is a good game.
On the consoles, you might want to try finding the King’s Field series of games on the PSX and PS2; I never played them, aside from Eternal Ring, a sidestory. Which I never got far in, but was enjoyable like Ultima Underworld 2.
Um. Other than that, I tend to go for anything that isn’t first-person, I’m afraid. You’re asking the wrong person. Do you know of any good games I might want to try?

To the hunter wondering ‘how to kill a cephadrome with a bow’… and this was the second query in the list, but it’s long enough and detailed enough that it might be a bit much for someone not playing MHF(2) to skip past, so it’s here at the bottom.
Exactly how you kill a Cephalos with a bow, really. But just stopping there is a bit cheap. Cephadromes, like their smaller kin, are weak against Ice, so take your trusty Blango Fur Bow * for this trip, along with two less than as many Sonic Bombs as you can pack; Cephadrome really aren’t any trouble to take down with one or two Bombs, once you get the hang of it, but it’s always worth taking as many as you can the first time, whilst you learn when you can safely fire or not.
Presumably you know the range of your bows. If you don’t, take a trip to the Snowy Mountains and snipe some Popos; knowing how far you can stand from ANY Wyvern or Primatius boss is essential, and it’s even better when you know just how far away to stand and fire from to hit, say, a Yian Kut-ku’s ears. Knowledge of your weapons is essential; take some stones and practice throwing those if you’re not sure about Sonic Bombs, either.
That out of the way, actually taking down the Cephadrome. I recommend taking the Sonic Bombs from the supply box every time, as if you use only one of them, you’ve gotten a free Bomb in addition to saving the ones you made yourself. Take the rest of the stuff as you feel necessary, down a Cool or Hot Drink, whichever’s needed, and head out to the desert. Virtually every time I’ve taken this mission, the Cephadrome’s been on this screen; its fin is larger than those of the Cephalos, and if it IS there it tends to start trying to knock your feet out from under you almost immediately. Run to the centre, wait a little, and go search for it elsewhere if you don’t hear the ‘something big’s watching me’ piece.
Once you’ve found it… it’ll still be underground. What you’re aiming for when you toss each Sonic Bomb is its fin, and that usually means timing a throw to coincide with the fin missing you as it rushes past. The range of the soundburst a Sonic Bomb produces is about the size of a hunter, but if you get  it right on the fin the Cephadrome will react without fail. If you hang around long enough without doing that, whether because you keep missing or because you’re out of bombs, the Cephadrome’s fin will dip beneath the sand, and shortly afterwards it’ll arch its head out and spray sand at you. When the fin disappears, just make sure you’re moving, and this shouldn’t hit you; it’s a good opportunity to spike it in the head with a few arrows, or a better opportunity to throw a Sonic Bomb at it than as it goes past, as there’s less chance it’ll move out of the range before it goes off.
Having convinced the Cephadrome to please surface, it’ll flop around for a bit, just like Cephalos. Make sure you’re not standing in front of it, and throw off charged bowshots at it. Always fully charged shots unless you’re almost out of stamina, or have to dodge NOW, as uncharged shots do much less damage than fully charged ones.
Eventually it’ll stop thrashing, and get to its feet. This is very important; do not stay in front of the Wyvern. Never stand in front of any Wyvern without being in the middle of going to stand elsewhere; it may make hitting the head, or head and then straight through the body to the tail with a Piercing bow that much easier, but almost all Wyverns’ most devastating attacks can only be applied to a Hunter standing right in front of them. Hunters who stand still in front of Wyverns get spat, burnt, poisoned, bitten, stepped on, jumped on and shocked to failure. Not simultaneously unless there are some REALLY unfair missions out there, though. At this point in the game, you’re still able to easily heal the damage you’ll take there with Potions and other restorative items, but by the time you reach Red Khezu, you can get KO’d from full health instantly that way. Get out of that habit now and you won’t do stupid stuff like simultaneously wear Lightning-weak armour AND stand in front of Red Khezu later on.
Ahem. Ranting about my own stupidity aside, you can rather safely stand at a nice range from Cephadrome just slightly away from dead ahead; directly facing you is bad, facing 10 degrees away is pretty safe, as its sand breath, though it possesses a very long range ahead of the Wyvern, is much more a line than a cone or quarter. Work out what’s safe; it’s nasty, but it shouldn’t be deadly if you’ve picked decent armour. Bows are probably one of the best weapons to use against Cephadrome, as its weakness is its neck, and all its attacks save spitting sand fall much shorter than the comfortable range. Take your time aiming, try to make most of your shots fall against the Cephadrome’s long neck – preferrably whilst its spitting, as it should know better than to  leave itself open like that – and practice using rolling rather than running to dodge, if you feel like it. If you’re using any form of the Blango Fur Bow, the Cephadrome shouldn’t take long to fall, but just use a Sonic Bomb to convince it to surface properly again, or practice quickly aiming with the bow as it pops out of the sand; you’ll want to be good at that for a certain later Piscine Wyvern or two…
Oh, and remember to watch out for the Cephalos that may be lurking, depending on the area. They’re easy to dodge if you move every so often, but they’re an irritation, nethertheless.
I know that was long, but I don’t believe in knowingly being vague; Cephadrome was the first Wyvern I ever managed to take down, and I never managed it without a bow, so I never got further than the piscine livers quests in the original game.
As a very happy bow-using hunter, I hope this advice helps you… if you ever return here. Not likely, I know, but if you ever come by in future, tell me how it went!

That was fun. And I really don’t mind comments, even if it’s about how my opinions differ from yours. I don’t know everything, and I enjoy rambling and listening to people ramble about this stuff, so TALK, darnit. And post if these help!

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