Miniview: Time Hollow (DS)

I love:
…seeing things change as you mess around with the past. Time Hollow takes a stance similar to that of Shadow of Memories, where whilst the present changes with the alterations you make in the past, the protagonist – the character making the changes – remains mostly untouched; he has flashbacks of the new present’s ‘memories’, which serve to tell you how and why the new present differs from the old one, but otherwise is the same person he was before the change happened.

I like:
…visual novels, in general. This is one of the odd genre of games that sits somewhere between pure visual novels and proper point-and-click style games, filled with puzzles; I uneasily class it as an adventure game, but it has far less puzzles than a game like Another Code, Hotel Dusk, or Flower, Sun and Rain contains. At times I found myself wishing for ‘better puzzles’, or a protagonist as quick on the uptake as the player, but Time Hollow focuses on telling a good story, to great effect.

I loathe:
…a few, nagging loose ends. On the whole, Time Hollow does a very good job of dealing with these, even if you’d need to make a diagram to keep everything straight, but there are a few points that are never really answered, or weren’t in the playthrough I just completed. They kind of stand out.

A pretty good game, though any ‘challenge’ involved is fairly non-challenging. It’s similar to games like this one or the Fedora Spade games, where you just need to make sure to examine everything and talk to everyone, and make a few deductions yourself, to move the plot on. That said, it – and those others – tell very good stories, and are all worth checking out if you enjoy that kind of thing.

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