So, about that possible secret…

Four deaths, and… nothing. Maybe dwarves can break this thing, or something.

If anyone knows or can work out what’s up with this place, I’d be happy with an answer. You can’t see it in the screenshots, but it even looks odd when turning the camera.

By the end of the trip, poor Nola had died another five  times; once when I didn’t make the jump off the waterfall, once when I managed to fall off the raft immediately afterwards, and then once again during the Griffon fight; a level 2 Hunter has no chance to even survive unless it’s being played by a real person.
Then she kinda died twice again on my way back to that odd spot, in case it changed following the fight. Nope. Saw her body whilst floating past on the raft out.
Interestingly, the whole fight’s skippable. Immediately after jumping off the raft to steady land again, if you head left you can jump to the exit. You don’t have to face the boss to get to the chest.
Of course, I fought anyway. I still love the music, and Griffon is a good source of experience at low risk, plus there’s always the chance IT will drop a chest.

So, loots.
None of the normal monsters dropped anything this run. None last run, either.
The two minor griffons in the Griffon fight dropped a Feather Pen and a Wind Necklace.
Griffon dropped nothing. Nothing last run, either.
The chest in the area after Griffon contained a Jewel Box. Last run it was a Rope of Return. Nothing spawns in this area, so it’s a safe place to rest, but since the exit is a whole one room away, it seems pointless.

Ah, satisfaction is killing off Griffon with Stone Bullet.


Wind Necklace [Accessory]
Wearer is protected by the powers of the wind.
“Now that’s quite a little treasure you’ve found there.”

Feather Pen [Object]
Big feather pen.
(Increase magic recovery rate)
“Well, it’s pretty unusual, but it might still come in handy in a fight.”

Jewel Box [Object]
Holder gains fame.
(? ? ?)

“Well, it’s pretty unusual, but it might still come in handy in a fight.”

Obviously, the Wind Necklace is a good thing to wear if you’re having trouble against Griffons; I think all the damage they do, when not knocking you off ledges, is wind-element. However, wind is not all that common an element outside of the Valley of White Silver.
Save for the Jewel Box, all the Objects are self-explanatory. I don’t know what the Box does, though. I guess that’s the point of it.

Item of the Day

Rope of Return [Object]
Enchanted rope.
(Activates Teleport)
“Well, it’s pretty unusual, but it might still come in handy in a fight.”

The Rope of Return takes you out of the area when used; I don’t know if it works during a boss fight, but I’ll probably be trying it when I reach the Volcano. Provided you remember to bring it with you, this is an insanely useful item. The problem is deciding whether it’s worth the slot it takes up, as unlike other consumable items, you’re not likely to fill that slot with something else before heading back to the inn.

Spell of the Day

Stone Bullet (Sorcerer/Elf)
MP: 6
Command: □ ∆ □
Scores of rocks fly towards the opponent.

A short-range, slow offensive spell that produces multiple projectiles. By the time you have this spell, you should already have the superb Water Bullet, which not only does more damage, it has greater range, costs half the MP of Stone Bullet, and pierces. Stone Bullet’s one advantage is the projectiles circle you once, dealing damage to anything surrounding you, before flying off, making this a good spell to remember when being mobbed.


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