Sorry that this is horribly belated; I played through Labyrinth of the Dead a few days after my last post, but once again I’ve taken a long time to get this written out. Labyrinth of the Dead doesn’t have all that much for me to talk about, and I’ve gotten used to being verbose from the last few areas. All in all, it’s just very difficult for me to finish writing up.
![[Labyrinth of the Dead] Sneak Peek So, here I am again at the Labyrinth of the Dead, on the tenth underlevel. I can't go outside this room right now, but I'm here already.](http://lioleus.files.wordpress.com/2009/07/screen0021.gif?w=477)
So, here I am again at the Labyrinth of the Dead, on the tenth underlevel. I can't go outside this room right now, but I'm here already.
Fooling around aside, it’s an easy matter to get down to the fifth underlevel; I spent a few minutes longer than usual on the holy water purification floor, as I had determined to get through without using the map. I ‘died’ about three times consecutively on one jump, being completely unable to see both the ledge I was jumping from and the ledge I was aiming for, but otherwise the total ‘deaths’ numbered less than I expected.
![[Labyrinth of the Dead] Did you know one casting of Earth Javelin (with Extend Spell in effect) is all you need to take out Dullahan and his minions?](http://lioleus.files.wordpress.com/2009/07/screen018.gif?w=300&h=237)
Did you know one casting of Earth Javelin (with Extend Spell in effect) is all you need to take out Dullahan?
As expected by this point, the first part was no challenge whatsoever. The second part is where things begin to get interesting. The first thing anyone’ll notice is that the Labyrinth becomes distinctly Egyptian-themed in its second part; coffins disgorging the undead are still a fixture, but here they’re replaced by sarcophagi mounted on the walls, which open to release mummies, rather predictably. Some of the maps are even painfully complicated; the rest are rather straightforward, but sometimes it’s relieving to be able to get lost even with the map.
![[Labyrinth of the Dead] Circuitboard Half of the areas here aren't even conventionally-accessible. You MUST fall through traps to get to them.](http://lioleus.files.wordpress.com/2009/07/screen035.gif?w=477)
Half of the areas here aren't even conventionally-accessible. You MUST fall through traps to get to them.
There are no less than three different varieties of mummy; ordinary white-bandaged mummies, red-bandaged mummies that may be a little stronger, and a single gold-bandaged mummy guarding some rather nice treasure… but more about that later. There are also things that look like zombies but move as quickly as the evil undead monkeys – apparently ghouls – from the first section, large knight-like enemies with red crosses on their shields, and two-dimensional shadows that throw off spells. Oh, and the purple ghosts from the holy water area return with… very little vengeance, as they’re horribly weak compared to everything else the area throws at you.
I remember everything in this area as being somewhat tougher when I came here as an Elf, but…
Well. Okay. I’m playing a Sorceress. Our schtick is supposed to be casting spells. We’re supposed to be good at resisting magic, great at casting magic, and mediocre at best at doing anything else. Even with a legendary weapon, I should not be one-hitting all but one enemy in the area, without the buff. Level 190 is probably overlevelled for this place but aside from going through the Old Palace twice and the Ancient Ruins a couple of times, I haven’t been doing much extra exploration with the Sorceress. The only reason this area remains a challenge to explore at all are the status effects most things can throw at you – I counted poison, drain, silence and paralysis this time around – and the traps.
![[Labyrinth of the Dead] Oh, yes. The traps. Oh, yes. The traps.](http://lioleus.files.wordpress.com/2009/07/screen038.gif?w=477)
Oh, yes. The traps.
Labyrinth of the Dead actually has effective traps. You don’t notice them coming of you don’t expect them – and it’s been years since I played so I’d long forgotten them – and they usually dump you in the middle of a pit full of enemies with a not-totally-obvious exit. If the enemies here were actually challenging, I’d have a problem, but as it is the traps are still very inconvenient, necessitating climbing back up. Again, in the cases where you fail a jump or forget to jump or have no other way out. After a while you’ll probably start to get paranoid about everything in the area.
![[Labyrinth of the Dead] Trapped This? Trapped.](http://lioleus.files.wordpress.com/2009/07/screen040.gif?w=300&h=237)
This? Trapped.
It’s unfortunate that most of the later traps were designed by whoever put together the traps in the Old Palace and the Palace of the Immortals, but this level is pretty entertaining.
There is, however, one big mystery, here. Among the Souls.
![[Labyrinth of the Dead] Among the Souls? This is somewhere around the... 7th or 8th Underlevel, maybe the 9th. I don't remember exactly.](http://lioleus.files.wordpress.com/2009/07/screen082.gif?w=300&h=237)
This is somewhere around the... 7th or 8th Underlevel, maybe the 9th. I don't remember exactly.
Does anyone have any idea where this small passageway is supposed to lead to? The name is reminiscent of the boss area in Old Palace, ‘Among the Summoned’, and slgihtly further in it had ground similar to the sections of floor that lowered when you push a block onto a switch, but I couldn’t find out how to lower this section to get through. It’s not necessary to solve the area, as I completed it after skipping whatever this is, but there’s probably treasure there and I hate missing things out like that.
The boss! The Lord of the Dead, who has dominion over the souls of the dead, or… something. The guy responsible for the infestation of the undead in the crypts here.
![[Labyrinth of the Dead] Old Man Message 'Honour your ancestors or else we'll eat you'? That's probably not the right reason to respect them.](http://lioleus.files.wordpress.com/2009/07/screen076.gif?w=300&h=237)
'Honour your ancestors or else we'll eat you'? That's probably not the right reason to respect them.
Remember that underlevel in the first part, where you had to let the undead IN to progress? I’m figuring that’s his work – the zombies trying to get at the altar crucifix were probably his, also, but once he realised they couldn’t actually touch the thing, he probably just had a minion or two lock the way onwards and deeper unless the grave robbers or adventurers, or whoever disturbed the rest of those lucky enough to be interred on that specific underlevel, shifted the thing for him. The deactivation of the holy water purification plant was probably his doing, too; if the souls of the dead become monsters he can control when left impure for a long-enough period of time, then disabling the holy water production would ensure him a lot of minions and/or guardians, given patience.
And he’s a lich. He has a lot of time to fill. Taking out the holy water plant was probably the start of the infestation, as that would likely be responsible for keeping all floors purified, not just the single underlevel. Also probably the only entity in the Labyrinth that can write, so he may be responsible for the signs dotted around the place, too.
So. Bleh. The boss. As interested as I am outside of a fight with him, the battle is just… sheer pain. It took three attempts, and I was never able to hang around for long enough to learn all of the attacks he could do; he’s the deadliest yet. Whilst the other second-part bosses tended to defeat me through slowly-whittling my character down or never giving me a break to recover HP and MP, the Lord of the Dead fight is all about praying you don’t get hit with status effects. He took three attempts to beat, and I was rather close to death at the end of the third, anyway.
He comes accompanied by two purple ghosts, two zombie/ghoul halflings, and two or three Dullahans, responsible for some of the status effects thrown about during the fight, so it’s a pretty good idea to deal with them quickly.
Status ailments you can ‘acquire’ in the course of the fight:
Poison. I think this was a Dullahan’s fault. It was also the first ailment I got struck with, and had me cursing ditching the Cure Potions in order to take a Sol Crown earlier on. Then I died, started over, and got hit by the following bunch in subsequent attempts, which made me feel better about that.
Confusion… maybe from a chest trap, but nasty all the same. Today, I learned that you can’t cast spells whilst confused. I somehow managed to outlast this status with only 50 HP left, and then he threw Chaos Flare on me rendering all my effort for naught.
Silence, the doing of one of the purple ghosts. I knew they could throw this about from earlier in the region, but considering how long any status takes to wear off naturally, in here it was a threat.
Slow. The Lord of the Dead has the Fairy spell, yes. This is probably the best thing you could get afflicted with, as it doesn’t slow you as much as Paralysis does, and doesn’t directly do anything nasty to your stats or health. The spells everything throws about in the fight are the ones normally hard to dodge, anyway.
Drain from the Lord of the Dead, and this is probably the only situation where you can’t just laugh it off and keep hitting things. At least Poison only gradually reduces your health; this will completely destroy your offensive capabilities, no matter what class you are. The purple ghosts can probably do this to you, too.
Berserk, probably the Lord of the Dead again, and his eyelasers. This is probably bad for a spellcaster, but as I was confused at the same time, I didn’t get a chance to see what it’d do to my spells.
I’ve got Curse in my head, now, but that list up there is from the attempt at writing this report post-boss, and I don’t think I’d have left it out of the list if it had happened in that fight. Hmm. Maybe I got hit by Curse elsewhere in the area?
Well, Curse is just nasty to contract for a Sorceress. We’re MP-fuelled and usually turn pathetic without our spells.
The Lord of the Dead acts like an Archmage from the Old Palace; he floats, making himself difficult to hit in melee, and he casts spells fairly frequently. Unlike the other Sorcerer-type boss in the game, the Lord of the Dead is actually pretty resistant to physical attacks; I was only able to do around 50 damage to him unbuffed, rising to around 100 buffed. He may have been resistant to Holy; sensible, but odd considering nothing else in the area has that resistance, and he’s presumably undead himself.
On the other hand, with Extend Magic, Blaze does around 300 damage a cast to him, or more if he dodges back into the path of the flames after invincibility wears off. The best tactic for any character is probably to go entirely on the offensive; the longer you hang around in the fight, the more chance you’ll get hit by one or more negative status effects. The minions are a huge threat in this one; the Dullahans can Poison, the ghosts can Silence, and the zombies that act like ghouls can… I don’t know, but they can probably do something to you. The ghosts can also cast Dark Wave, and multiple Dark Waves in effect make it very difficult to dodge anything else.
Special Bonus Content!
…because I don’t particularly want to make this any longer, and I’ll go over loot in a later post.
So, throughout the various screenshots that actually made it into this post, you may notice my character went through several colour-changes; this wasn’t just idle screwing-around. As you may know, the save-icon for any game in Blaze & Blade is a tiny icon of your character’s face, and it naturally differs depending on your character’s class and gender. It also changes slightly depending on your selected colour.
So, whilst running around with the Sorceress, I hit all the savepoints in the area whilst switching colours, and used MemcardRex to export the save icons.
![[Save Icon] Sorceress - Basic 1](http://lioleus.files.wordpress.com/2009/07/sorceress1.png?w=477)
1
![[Save Icon] Sorceress - First Alternate 2](http://lioleus.files.wordpress.com/2009/07/sorceress2.png?w=477)
2
![[Save Icon] Sorceress - Second Alternate 3](http://lioleus.files.wordpress.com/2009/07/sorceress3.png?w=477)
3
![[Save Icon] Sorceress - Third Alternate 4](http://lioleus.files.wordpress.com/2009/07/sorceress4.png?w=477)
4
After going to all that effort… I think the first and second alternate colourschemes are pretty nasty – the blue-haired one doesn’t have enough variation in the colours of her clothing, and the brown- or yellow-haired Sorceress is just a rather nasty set of shades. The basic colouration and the third alternate are my favourites, despite my usual dislike of pink in favour of blue.
![[Labyrinth of the Dead] Loading Screen So I'm not sure why these screens deliberately avoid the better party members to use in most areas.](http://lioleus.files.wordpress.com/2009/07/screen003.gif?w=477)
![[Labyrinth of the Dead] Multiplayer Puzzle 1 Not so much a puzzle as an opportunity to really annoy the other player.](http://lioleus.files.wordpress.com/2009/07/screen007.gif?w=300&h=237)
![[Labyrinth of the Dead] COFFINS! Approximately half the coffins on the first level will throw zombies at you, save that one that throws a skeleton, instead.](http://lioleus.files.wordpress.com/2009/07/screen011.gif?w=300&h=237)
![[Labyrinth of the Dead] Paranoia Iunno about paranoia, but she's talking to herself.](http://lioleus.files.wordpress.com/2009/07/screen019.gif?w=477)
![[Labyrinth of the Dead] That sign... Who put this sign there? Who set up this sadistic puzzle?](http://lioleus.files.wordpress.com/2009/07/screen022.gif?w=300&h=237)
![[Labyrinth of the Dead] Slow dragging noises? Oops. Nice job breaking it, hero.](http://lioleus.files.wordpress.com/2009/07/screen031.gif?w=300&h=237)
![[Labyrinth of the Dead] Dark Room Probably the darkest room in the region. Not as irritating as the not-quite-as-dark area about to come.](http://lioleus.files.wordpress.com/2009/07/screen065.gif?w=300&h=237)
![[Labyrinth of the Dead] Pothole Some of the 'ground' here is really a bottomless pit where you will certainly drown. Can you see it? I can't.](http://lioleus.files.wordpress.com/2009/07/screen071.gif?w=477)
![[Labyrinth of the Dead] Safer Solved Easily-spottable if you use the map frequently, but it'll catch you by surprise a few times before you start doing that.](http://lioleus.files.wordpress.com/2009/07/screen073.gif?w=300&h=237)
![[Labyrinth of the Dead] Oops... I still spent far too long doing this, though.](http://lioleus.files.wordpress.com/2009/07/screen077.gif?w=477)
![[Weapon] Flame Rod [Weapon] Flame Rod](http://lioleus.files.wordpress.com/2009/07/flame-rod.png?w=477)
![[Weapon] Poison Rapier [Weapon] Poison Rapier](http://lioleus.files.wordpress.com/2009/07/poison-rapier.png?w=477)
![[Object] Holy Orb [Object] Holy Orb](http://lioleus.files.wordpress.com/2009/07/holy-orb.png?w=477)
![[Accessory] Cross [Accessory] Cross](http://lioleus.files.wordpress.com/2009/07/cross.png?w=477)
![[Object] Cure Potion [Object] Cure Potion](http://lioleus.files.wordpress.com/2009/07/cure-potion.png?w=477)
![[Spell] Earth Javelin [Spell] Earth Javelin](http://lioleus.files.wordpress.com/2009/07/earth-javelin.png?w=477)
![[Wood of Ruins] Loading Screen No Hunter? They're missing out on a lot of treasure...](http://lioleus.files.wordpress.com/2009/06/screen0112.gif?w=477)
![[Misc] Starting Priest Spell Whilst this could be handy elsewhere, the Wood of Ruins doesn't have any undead to turn.](http://lioleus.files.wordpress.com/2009/06/screen0052.gif?w=300&h=237)
![[Wood of Ruins] Multiplayer 'Puzzle'! The multiplayer 'puzzle'. This happened a lot.](http://lioleus.files.wordpress.com/2009/06/screen0092.gif?w=477)
![[Wood of Ruins] Secret Treasure There are more secret paths in the Wood of Ruins than I expected. The treasure is actually very good.](http://lioleus.files.wordpress.com/2009/06/screen0142.gif?w=300&h=237)
![[Wood of Ruins] Random Cliff Strangely scenic.](http://lioleus.files.wordpress.com/2009/06/screen0122.gif?w=300&h=237)
![[Wood of Ruins] One (1) Dead Owlbear If only the Priest could cast Explosion...](http://lioleus.files.wordpress.com/2009/06/screen0175.gif?w=477)
![[Palace of the Immortals] Loading Screen Hmm. This looks familiar...](http://lioleus.files.wordpress.com/2009/06/screen0032.gif?w=477)
![[Old Palace] Oh, yeah... Oh, yeah... this place. Well, there aren't any harpies, but it looks similar.](http://lioleus.files.wordpress.com/2009/06/screen0341.gif?w=150&h=118)
![[Palace of the Immortals] Fresh Water Well, I know I need a flask here to collect water...](http://lioleus.files.wordpress.com/2009/06/screen0011.gif?w=150&h=118)
![[Palace of the Immortal] Fountain Would any sane person drink out of a fountain decorated with a skull? No.](http://lioleus.files.wordpress.com/2009/06/screen0051.gif?w=300&h=237)
![[Palace of the Immortal] Useless Area Like this room, here; you'd think there has to be something important, and yet... it's totally irrelevant.](http://lioleus.files.wordpress.com/2009/06/screen0061.gif?w=150&h=118)
![[Palace of the Immortal] Booooook... Booooook...](http://lioleus.files.wordpress.com/2009/06/screen0082.gif?w=477)
![[Palace of the Immortals] I should probably have searched this one first as it's closest, but... eh. I keep thinking they're both locked.](http://lioleus.files.wordpress.com/2009/06/screen0091.gif?w=150&h=118)
![[Palace of the Immortal] Bookshelf If you look carefully, you'll notice the gap. And the colour.](http://lioleus.files.wordpress.com/2009/06/screen0101.gif?w=300&h=237)
![[Palace of the Immortal] Shortcut Aren't portals normally red?](http://lioleus.files.wordpress.com/2009/06/screen0174.gif?w=300&h=237)
![[Palace of the Immortal] More Skulls More skull-themed decorations. They're probably Ogre skulls from the size, but they're still creepy. Also pictured: zombies. I'm not kidding about the RE-ness.](http://lioleus.files.wordpress.com/2009/06/screen0181.gif?w=477)
![[Palace of the Immortal] Not-so-hidden Place Here's a not-so-secret entrance to a not-so-deadly area.](http://lioleus.files.wordpress.com/2009/06/screen020.gif?w=477)
![[Palace of the Immortal] Fountains! Unlike the fountains on the lowest floor, these are usable. One or both are poisonous, naturally, but what did you expect? Also pictured: I'm about to be draaaained again.](http://lioleus.files.wordpress.com/2009/06/screen0262.gif?w=300&h=237)
![[Palace of the Immortal] I'm rich, I'm fabulously wealthy, I'm... I'm rich, I'm fabulously wealthy, I'm comfortably well off! ...hey, wait a moment, no one takes GOLD as payment in this game. Hmph.](http://lioleus.files.wordpress.com/2009/06/screen021.gif?w=477)
![[Palace of the Immortals] Rogue Area That entrance I'm pointing at? Needs a Rogue. This is probably the largest 'locked' room in the game.](http://lioleus.files.wordpress.com/2009/06/screen023.gif?w=300&h=237)
![[Palace of the Immortal] Multiplayer Puzzle Looks rather empty...](http://lioleus.files.wordpress.com/2009/06/screen0241.gif?w=150&h=118)
![[Palace of the Immortal] A Cinema?! I kinda want to own this place now. It has its own cinema. Well, technically a theatre, but it looks more like a cinema than a stage...](http://lioleus.files.wordpress.com/2009/06/screen0282.gif?w=477)
![[Palace of the Immortal] Sanity! It's a pity I can't remember what speech option I picked. This makes more sense than any of the others I've read.](http://lioleus.files.wordpress.com/2009/06/screen0312.gif?w=300&h=237)
![[Palace of the Immortal] Mid-point Shortcut Happily, there's a shortcut.](http://lioleus.files.wordpress.com/2009/06/screen0322.gif?w=150&h=118)
![[Palace of the Immortal] Screw Me? The area had one last 'screw you' for me, though...](http://lioleus.files.wordpress.com/2009/06/screen0451.gif?w=477)
![[Weapon] Blood Dagger [Weapon] Blood Dagger](http://lioleus.files.wordpress.com/2009/06/blood-dagger.png?w=477)
![[Accessory] Feather Gloves [Accessory] Feather Gloves](http://lioleus.files.wordpress.com/2009/06/feather-gloves.png?w=477)
![[Weapon] Bloodsword [Weapon] Bloodsword](http://lioleus.files.wordpress.com/2009/06/bloodsword.png?w=477)
![[Accessory] Silver Anklet [Accessory] Silver Anklet](http://lioleus.files.wordpress.com/2009/06/silver-anklet.png?w=477)
![[Object] Gray Ash [Object] Gray Ash](http://lioleus.files.wordpress.com/2009/06/gray-ash.png?w=477)
![[Accessory] Symbol of Darkness [Accessory] Symbol of Darkness](http://lioleus.files.wordpress.com/2009/06/symbol-of-darkness.png?w=477)
![[Accessory] Dominion Feather [Accessory] Dominion Feather](http://lioleus.files.wordpress.com/2009/06/dominion-feather.png?w=477)
![[Accessory] Rune Amulet [Accessory] Rune Amulet](http://lioleus.files.wordpress.com/2009/06/rune-amulet.png?w=477)
![[Accessory] Renugeton [Accessory] Renugeton](http://lioleus.files.wordpress.com/2009/06/renugeton.png?w=477)
![[Weapon] Wand of Apollo [Weapon] Wand of Apollo](http://lioleus.files.wordpress.com/2009/06/wand-of-apollo.png?w=477)

![[Ancient Ruins] Loading Screen I always thought the female Fairy hair looked stupid, but I still can't tell if that Elf is male or female.](http://lioleus.files.wordpress.com/2009/06/screen0031.gif?w=477)
![[Ancient Ruins] Not that easy to spot unless you like having the camera almost horizontal.](http://lioleus.files.wordpress.com/2009/06/screen001.gif?w=300&h=237)
![[Accessory] Dropneal [Accessory] Dropneal](http://lioleus.files.wordpress.com/2009/06/dropneal.png?w=477)
![[Armour] Mirror Armor [Armour] Mirror Armor](http://lioleus.files.wordpress.com/2009/06/mirror-armor.png?w=477)
![[Shield] Guardian Shield [Shield] Guardian Shield](http://lioleus.files.wordpress.com/2009/06/guardian-shield.png?w=477)
![[Armour] Guardian Robe [Armour] Guardian Robe](http://lioleus.files.wordpress.com/2009/06/guardian-robe.png?w=477)
![[Weapon] Guardian Sword [Weapon] Guardian Sword](http://lioleus.files.wordpress.com/2009/06/guardian-sword.png?w=477)
![[Armour] Silver Shield [Armour] Silver Shield](http://lioleus.files.wordpress.com/2009/06/silver-shield.png?w=477)
![[Object] Material Magic [Object] Material Magic](http://lioleus.files.wordpress.com/2008/09/material-magic.png?w=477)
![[Object] Ice Jewel [Object] Ice Jewel](http://lioleus.files.wordpress.com/2009/06/ice-jewel.png?w=477)
![[Object] Blood Extract [Object] Blood Extract](http://lioleus.files.wordpress.com/2009/06/blood-extract.png?w=477)
![[Old Palace] Loading Screen So that's a female rogue, female dwarf, an elf of indeterminate gender, and a female hunter.](http://lioleus.files.wordpress.com/2009/06/screen044.gif?w=477)
![[Old Palace] Multiplayer Puzzle [Old Palace] Multiplayer Puzzle](http://lioleus.files.wordpress.com/2009/06/screen047.gif?w=300&h=237)
![[Old Palace] Bridge over Nowhere [Old Palace] Bridge over Nowhere](http://lioleus.files.wordpress.com/2009/06/screen049.gif?w=300&h=237)
![[Old Palace] Falling... [Old Palace] Falling...](http://lioleus.files.wordpress.com/2009/06/screen003.gif?w=300&h=237)
![[Old Palace] Second Underlevel North [Old Palace] Second Underlevel North](http://lioleus.files.wordpress.com/2009/06/screen005.gif?w=150&h=118)
![[Old Palace] Forcefield Windows Magical forcefield windows?](http://lioleus.files.wordpress.com/2009/06/screen008.gif?w=300&h=237)
![[Old Palace] Second Underlevel West [Old Palace] Second Underlevel West](http://lioleus.files.wordpress.com/2009/06/screen009.gif?w=150&h=118)
![[Old Palace] History Stones Totally not significant...](http://lioleus.files.wordpress.com/2009/06/screen010.gif?w=477)
![[Old Palace] Second Underlevel East [Old Palace] Second Underlevel East](http://lioleus.files.wordpress.com/2009/06/screen011.gif?w=150&h=118)
![[Old Palace] More Traps There are, of course, yet more traps here.](http://lioleus.files.wordpress.com/2009/06/screen012.gif?w=150&h=118)
![[Old Palace] Red Door If you forgot to pick up the keys near the entrance, you have a bit of backtracking to do.](http://lioleus.files.wordpress.com/2009/06/screen013.gif?w=300&h=237)
![[Old Palace] Blue Symbol Or... maybe this was the blue exit, instead...](http://lioleus.files.wordpress.com/2009/06/screen014.gif?w=300&h=237)
![[Old Palace] Second Floor Teleporters, Again Bringing us happily back to immediately after the bridge room. Whoo.](http://lioleus.files.wordpress.com/2009/06/screen0151.gif?w=477)
![[Old Palace] Dark Elf Okay, NOW is the time for goth jokes.](http://lioleus.files.wordpress.com/2009/06/screen0161.gif?w=300&h=237)
![[Spell] Slow [Spell] Slow](http://lioleus.files.wordpress.com/2009/06/slow.png?w=477)
![[Spell] Sleep [Spell] Sleep](http://lioleus.files.wordpress.com/2009/06/sleep.png?w=477)
![[Spell] Haste [Spell] Haste](http://lioleus.files.wordpress.com/2009/06/haste.png?w=477)
![[Spell] Lightningbolt [Spell] Lightningbolt](http://lioleus.files.wordpress.com/2009/06/lightningbolt.png?w=477)
![[Spell] Blaze [Spell] Blaze](http://lioleus.files.wordpress.com/2008/09/blaze.png?w=477)
![[Spell] Blizzard [Spell] Blizzard](http://lioleus.files.wordpress.com/2009/06/blizzard.png?w=477)
![[Old Palace] Dark Elf Beaten Sensible, really - always keep Teleport memorised for dangerous situations...](http://lioleus.files.wordpress.com/2009/06/screen0171.gif?w=300&h=237)
![[Weapon] Elven Bow [Weapon] Elven Bow](http://lioleus.files.wordpress.com/2009/06/elven-bow.png?w=477)
![[Weapon] Trueheart [Weapon] Trueheart](http://lioleus.files.wordpress.com/2009/06/trueheart.png?w=477)
![[Weapon] Battle Axe [Weapon] Battle Axe](http://lioleus.files.wordpress.com/2009/06/battle-axe.png?w=477)
![[Weapon] Long Sword [Weapon] Long Sword](http://lioleus.files.wordpress.com/2009/06/long-sword.png?w=477)
![[Object] Fairy Powder [Object] Fairy Powder](http://lioleus.files.wordpress.com/2009/06/fairy-powder.png?w=477)
![[Object] Fate Coin [Object] Fate Coin](http://lioleus.files.wordpress.com/2009/06/fate-coin.png?w=477)
![[Mines] Loading Screen Why do they have a Rogue? There aren't any doors to unlock...](http://lioleus.files.wordpress.com/2009/06/screen037.gif?w=477)
![[Mines] Weaponchest Guaranteed weapon?](http://lioleus.files.wordpress.com/2009/06/screen027.gif?w=300&h=237)
![[Mines] Multiplayer Puzzle The area's puzzle for the bonus multiplayer treasure](http://lioleus.files.wordpress.com/2009/06/screen028.gif?w=300&h=237)
![[Mines] PracticalMarble This makes less sense than the rest of the floor.](http://lioleus.files.wordpress.com/2009/06/screen032.gif?w=300&h=237)

![[Mines] DeadDragon So the baby dragon is still a baby...](http://lioleus.files.wordpress.com/2009/06/screen035.gif?w=477)









![[Volcano] Floating Shortcut Here's the 'shortcut'](http://lioleus.files.wordpress.com/2009/06/screen017.gif?w=150&h=118)
![[Volcano] Treasure The southern chest always contains armour, and the northwest chest a weapon](http://lioleus.files.wordpress.com/2009/06/screen018.gif?w=300&h=237)






