In which the Sorceress takes on the Labyrinth of the Dead, condemns a formerly-untouched area to the predations of the living dead, saves a ton of lost souls to make up for the karma loss, and deals with something that has haunted her nightmares for a long time.
![[Labyrinth of the Dead] Loading Screen So I'm not sure why these screens deliberately avoid the better party members to use in most areas.](http://lioleus.files.wordpress.com/2009/07/screen003.gif?w=497&h=393)
So I'm not sure why these screens deliberately avoid the better party members to use in most areas.
So this is a post I’ve been procrastinating about since… last summer or so. Back when I started writing these posts, part-way through the game; I think I’d just started picking up Blaze and the rest of that set of spells. I’d tried taking on the first part of this area just so I could write about it, and ran into a couple of serious problems.
This attempt went better.
- The Labyrinth of the Dead -
The underground crypt where the dead of Foresia are put to rest.
The dead which have been touched by unholy sorcery wander freely in the crypt…
So, undead. Zombies, evil undead (?) monkeys that move really quickly, assorted swordsmen of the undead, demonic and evil human (?) variety, ghosts that act as a cross between the Palace of the Immortals ghosts and any given wisp, and the odd Slime or two. This is the place that Turn Undead was made for… but I’m not playing a Priest.
I’m playing a Sorceress with a Holy-element weapon that hits for around 220~ damage unbuffed. Fun.
![[Labyrinth of the Dead] Multiplayer Puzzle 1 Not so much a puzzle as an opportunity to really annoy the other player.](http://lioleus.files.wordpress.com/2009/07/screen007.gif?w=300&h=237)
Not so much a puzzle as an opportunity to really annoy the other player.
This isn’t really the multiplayer puzzle/skill-test of the area, unless holding down a button whilst someone else picks up treasure is a skill. There’s no way for the person inside to open the door if it closes, just like one of those really poorly-designed walk-in freezers that Nickelodeon’s live-action shows loved using as a plot device. Oh, and the player holding the lever can’t fight anything whilst they’re doing that… but, honestly, not a problem as having the door close on the person inside doesn’t actually kill them.
Unless the person at the lever dies; that’s essentially a delayed game-over in a situation like this. Good thing this is one of the first rooms in the area, and that most people who turn up here won’t have gotten very far at all.
Incidentally, I’m not sure whether that’s a locked chest or a green chest. This whole area, annoyingly, has very low illumination for anything that isn’t an enemy or a player. Whilst it’s not overly apparent at this point, later on it gets troublesome for me, as the monitors I use won’t display the area brightly enough to compensate, unlike the TV I used to use.
![[Labyrinth of the Dead] COFFINS! Approximately half the coffins on the first level will throw zombies at you, save that one that throws a skeleton, instead.](http://lioleus.files.wordpress.com/2009/07/screen011.gif?w=300&h=237)
Approximately half the coffins on the first level will throw zombies at you, save that one that throws a skeleton, instead.
Atmospherically… I’m sure I’ve mentioned it before, or tried to in that long-lost procrastinated-out-of-existence post, but I remember this area as being slightly better than it is here; that music was omitted in a certain area before a certain event happened. Even without that, this area does better than the rest for cultivating a given atmosphere; better than Palace of the Immortals, anyway. It’s by no means great at horror, but it made a spirited attempt.
Though, once again, I’m annoyed by the highlighting of quest objects. It’s visible through a container, which takes the fun out of the first underlevel.
![[Labyrinth of the Dead] Paranoia Iunno about paranoia, but she's talking to herself.](http://lioleus.files.wordpress.com/2009/07/screen019.gif?w=497&h=393)
Iunno about paranoia, but she's talking to herself.
The second underlevel is another of my favourite areas in the game, though I do swear I remember there being no music until you activated something.
![[Labyrinth of the Dead] That sign... Who put this sign there? Who set up this sadistic puzzle?](http://lioleus.files.wordpress.com/2009/07/screen022.gif?w=300&h=237)
Who put this sign there? Who set up this sadistic puzzle?
It is also, on reflection, one of the more… uh… hm. It’s one of the more mean puzzles in the game. I don’t mean to the player; you get an unlimited amount of time wandering around the open areas sans harrassment from the living dead until you solve it, and there are no environmental hazards lurking in the area. You can’t die on this floor if you haven’t started on the puzzle, unless you happen to be poisoned and unable to heal yourself in time. I mean, it’s mean on the part of the players. This is a pristine level of the Labyrinth of the Dead, almost entirely untouched by the horrors and abominations that stalk the rest of the complex, and to move onwards a party of adventurers has to deliberately break what protection the place possesses.
I have my theories about why this puzzle is here, but I’m keeping mum about them until I deal with the second part of this area. For now, it’s worth nothing that the only enemies you encounter on this floor – pre-completion of the puzzle – are four zombies in a fixed spawn, hovering around an object you need to take. Kleptomania FTW?
![[Labyrinth of the Dead] Slow dragging noises? Oops. Nice job breaking it, hero.](http://lioleus.files.wordpress.com/2009/07/screen031.gif?w=300&h=237)
Nice job breaking it, hero.
So, with this floor defiled, one of the doors blocking the way onwards will open up. Not the obvious one, though, but one of the side doors. I don’t know whether you can ever open up the first locked door on this floor.
The third underlevel… ugh. Okay, the point of this floor and one attached mini-area is to repair the catastrophic loss of karma from the second underlevel and ensure you don’t get a meteorite dropped on your head as soon as you step outside. On this floor, you get to save a bunch of lost souls by repairing the holy water purification plant. I’m not sure why they can’t pump that water throughout the entire place and purify all of the undead hopping around, but I guess that wasn’t in the original specifications of the place.
Bad design, not accounting for the possibility that an ancient unliving horror might take up residence in your mausoleum.
![[Labyrinth of the Dead] Dark Room Probably the darkest room in the region. Not as irritating as the not-quite-as-dark area about to come.](http://lioleus.files.wordpress.com/2009/07/screen065.gif?w=300&h=237)
Probably the darkest room in the region. Not as irritating as the not-quite-as-dark area about to come.
Now, I never used to hate this area until I started playing on a computer monitor rather than a TV; it’s the puzzle in this portion of the Labyrinth that requires the most walking about to complete, and hence the most time even if you know what you’re doing, but it’s nowhere near as bad as the Palace of the Immortals. The bulk of the process is finding and fixing the problem in the holy water purification area, which involves boiling out the contamination in the water. Apparently the place was made so that the process of making the water holy and hence forbidding the infestation of the place with the living dead can be… uh… switched off.
Another bad design decision.
![[Labyrinth of the Dead] Pothole Some of the 'ground' here is really a bottomless pit where you will certainly drown. Can you see it? I can't.](http://lioleus.files.wordpress.com/2009/07/screen071.gif?w=497&h=393)
Some of the 'ground' here is really a bottomless pit from which you will never escape, as you will drown there. Can you see it? I can't.
The reason I hate this area is… I can never see the safe areas in the water, here, until the area’s puzzle is completed. On the TV I could crank the brightness up far enough to be able to distinguish ’safe’ from ‘unsafe’, but the brightness is already at maximum here, and I still keep needing to check the map every few steps to avoid surprise drowning. It doesn’t help that the holes all have steep slippery edges, either. It’s only the usual amount of falling/hazardous-ground damage, but getting around is time-consuming whether you attempt to avoid it or not.
![[Labyrinth of the Dead] Safer Solved Easily-spottable if you use the map frequently, but it'll catch you by surprise a few times before you start doing that.](http://lioleus.files.wordpress.com/2009/07/screen073.gif?w=300&h=237)
Easily-spottable if you use the map frequently, but it'll catch you by surprise a few times before you start doing that.
The water in each of the purification rooms brightens considerably once you start boiling the impurities away, but the main area’s water doesn’t actually clear until you’ve visited and activated all of the purification columns. Until then, it’s either exploiting the lamps in the ceiling, which show you the floor or lack-thereof beneath the water when you look through their small aura of light, or constant checking of the map.
![[Labyrinth of the Dead] Oops... I still spent far too long doing this, though.](http://lioleus.files.wordpress.com/2009/07/screen077.gif?w=497&h=393)
I still spent far too long doing this, though.
Clearing this floor makes most of the ghosts on the third underlevel disappear, having being freed of their mortal bounds or something like that. Going back to the priest-ghost will open up the way onwards.
There isn’t much of anything on the fourth underlevel for a single player; there’s an unlocked treasure chest, and Dulahan/Durahan/Dullahan, the boss with more alternate spellings over multiple games than Griffin/Gryphon, and that managed to kick my butt ages back when I was armed with Blaze and a blessed robe rather than… well… a blunt stick and a hand-me-down from an ordinary sage.
Neckless Dulahan isn’t much of a challenge… unless you’re wearing anything with Holy element on it. Then he becomes a living nightmare capable of killing you in short order. That’s what happened last time.
This time he was wimpier due to the aforementioned all-powerful holy blunt stick I’ve been using recently.
Seriously, though, Durahan is a dull boss; he’s essentially a larger version of the evil skeletons that throw directional shockwaves at you. He has greater range than them, has more HP, will dodge and attack faster than they do, and has the standard boss AOE debuffs to attack and defence.
That’s all. He doesn’t do absurd damage unless you wear armour with Holy element on it, or get caught out by one of his flurries of quick attacks that he does occasionally. The fight is more of a headache due to him turning up accompanied by four of the aforementioned skeletal mini-hims, which make dodging things slightly more difficult due to their directional-shockwave attacks being thrown into the mix.
Him beaten, the last things on the floor are an entire area accessible only to two people working in concert, and the ways back to the surface and further down if you have the Sagestone and enough jewels. The whole area took much less time than I expected, and it shouldn’t be troublesome at all for me to reach the entrance to the second part if I leave here, so…
Loot
![[Weapon] Flame Rod [Weapon] Flame Rod](http://lioleus.files.wordpress.com/2009/07/flame-rod.png?w=64&h=51)
Flame Rod [Weapon]
[At.34, Fire.12]
[Fai]
1 of the 4 given to the elven king by a dead king.
![[Weapon] Poison Rapier [Weapon] Poison Rapier](http://lioleus.files.wordpress.com/2009/07/poison-rapier.png?w=67&h=54)
Poison Rapier [Weapon]
[At.26, Poison?]
[Elf]
A rapier which poisons anyone it wounds.
![[Object] Holy Orb [Object] Holy Orb](http://lioleus.files.wordpress.com/2009/07/holy-orb.png?w=65&h=54)
Holy Orb [Object]
[All]
Orb of holy power.
(Activates Barrier)
![]()
Cross [Accessory]
[Holy.10]
[All]
A holy cross which protects against all spells.
Flame Rod is, like the Earth Tiara and the seasonal cloaks, an item that tells the player about the existence of a set of items with similar traits; in this case, a bunch of weapons with elemental properties. For a Fairy, I suppose this particular one means they’d no longer need to cast their fire-element buff on themselves if they need this kind of damage, but it’s not something to take to the volcano.
The Poison Rapier… well, I’m guessing it’ll cause poison status on your enemies. That’s a good thing, if you want to use hit-and-run tactics, but I’m not sure whether bosses would be immune or not. Either way, I can’t use it.
It’d be nice if the Holy Orb had a Holy-element attack spell in it, but you can’t have everything, I suppose. Barrier is a Priest spell that I don’t yet have with the Priest I’m using for multiplayer with Llama; it apparently creates a barrier to ‘protect against spirits’, but I don’t know whether that stops them from approaching or attacking you, or reduces damage from them, or… what. I’ll test it out when I go back to the Labyrinth, though, as that’s there it’s most likely to be useful.
Finally, the Cross. I know what the description says, but it doesn’t actually improve your Magic Defence. As it’s available for 12 Fate Coins from the Knight, it probably has some non-obvious reduction to spell damage, like the Tiaras do for their respective set of elements. Note the Holy element – whilst I picked this up in the Labyrinth of the Dead, it’d be a very bad thing to equip there, as most of the enemies have Evil-element attacks, and I’ll take more damage for the holiness on this thing. According to the Item FAQ – awesome thing, pity it’s no longer updated – the Cross just protects from Curse. That’s nasty on a magic-user, as your MP constantly reduces under its effect… but I didn’t cast any spells save Teleport during this trip, so it’s a little pointless.
Item of the Day
![]()
Cure Potion [Object]
[All]
Restores the body.
(Slowly restores status)
Okay. This is important.
This is a Cure Potion. It drops off most poisonous enemies, and very frequently from the evil undead pink monkey things in the Labyrinth.
This is how you cure poison status, and other bad statuses by extension, but this is really the worst unless you’re a Sorcerer, Priest or Fairy and get hit with Mute in a boss fight. When facing a boss that can cause the Poison status – both the Labyrinth of the Dead and the Palace of the Immortals have bosses like that – this is a life-saver. Granted, carting these around mean one less slot for loot, but you don’t get to take anything back if you die.
Anyway, I didn’t need these today, but it was about time I posted another item like this. I’ll probably be needing them whenever I go back.
Spell of the Day
![]()
Earth Javelin
[Sor, Elf]
MP: 45
Command: □ ∆ □ X ∆ □ O X O
Power stone pellets rain down on the enemy.
So I was looking through my spell-list when I went to the Labyrinth and was wondering what spells I hadn’t touched since getting them. Most of the second- and fourth-level spells, for example. It’s understandable that I never used this one much before, though, as it’s the upgraded form of Poison Cloud, one of the least-damaging spells available. Okay, so it and the other maintainable spells are probably more efficient on MP than the spells that simply cause all their damage instantly, but the longer an enemy is alive, the longer it can hurt you, and if you stand around waiting for a cloud of poisonous gas to take them out, they’re going to have a lot of chances to hit you. However, this spell is awesome for one- no, two reasons.
First, it’s the only fifth-level elemental attack spell that doesn’t require hitting two keys simultaneously. Even with a gamepad, getting that to register as ’simultaneous’ is a little hit-and-miss, and half the time the spell never takes effect. The game is picky, and the casters are punished.
Second, this spell has one of the most inaccurate description of all spells in the game. It doesn’t fire anything at the enemy, and nothing gets dropped on anything. Rather, this is that spell that caused all the spikes to pop up from the ground around Behemoth; it’s a caster-centered AOE that persists for long enough to hit things multiple times, and it hits a reasonable area around the Sorcerer, not the tiny little area that Smash hits.
So it’s easier to cast than the other spells of its level, costs about the same as all but Freeze Beast, and aimed properly will hit everything on the screen. Except maybe flying enemies. I don’t know whether it respects that. The key thing is that I won’t have to attempt casting it three times in a row before I finally get the game to recognise the command.

![[Wood of Ruins] Loading Screen No Hunter? They're missing out on a lot of treasure...](http://lioleus.files.wordpress.com/2009/06/screen0112.gif?w=497&h=393)
![[Misc] Starting Priest Spell Whilst this could be handy elsewhere, the Wood of Ruins doesn't have any undead to turn.](http://lioleus.files.wordpress.com/2009/06/screen0052.gif?w=300&h=237)
![[Wood of Ruins] Multiplayer 'Puzzle'! The multiplayer 'puzzle'. This happened a lot.](http://lioleus.files.wordpress.com/2009/06/screen0092.gif?w=497&h=393)
![[Wood of Ruins] Secret Treasure There are more secret paths in the Wood of Ruins than I expected. The treasure is actually very good.](http://lioleus.files.wordpress.com/2009/06/screen0142.gif?w=300&h=237)
![[Wood of Ruins] Random Cliff Strangely scenic.](http://lioleus.files.wordpress.com/2009/06/screen0122.gif?w=300&h=237)
![[Wood of Ruins] One (1) Dead Owlbear If only the Priest could cast Explosion...](http://lioleus.files.wordpress.com/2009/06/screen0175.gif?w=497&h=393)
![[Palace of the Immortals] Loading Screen Hmm. This looks familiar...](http://lioleus.files.wordpress.com/2009/06/screen0032.gif?w=497&h=393)
![[Old Palace] Oh, yeah... Oh, yeah... this place. Well, there aren't any harpies, but it looks similar.](http://lioleus.files.wordpress.com/2009/06/screen0341.gif?w=150&h=118)
![[Palace of the Immortals] Fresh Water Well, I know I need a flask here to collect water...](http://lioleus.files.wordpress.com/2009/06/screen0011.gif?w=150&h=118)
![[Palace of the Immortal] Fountain Would any sane person drink out of a fountain decorated with a skull? No.](http://lioleus.files.wordpress.com/2009/06/screen0051.gif?w=300&h=237)
![[Palace of the Immortal] Useless Area Like this room, here; you'd think there has to be something important, and yet... it's totally irrelevant.](http://lioleus.files.wordpress.com/2009/06/screen0061.gif?w=150&h=118)
![[Palace of the Immortal] Booooook... Booooook...](http://lioleus.files.wordpress.com/2009/06/screen0082.gif?w=497&h=393)
![[Palace of the Immortals] I should probably have searched this one first as it's closest, but... eh. I keep thinking they're both locked.](http://lioleus.files.wordpress.com/2009/06/screen0091.gif?w=150&h=118)
![[Palace of the Immortal] Bookshelf If you look carefully, you'll notice the gap. And the colour.](http://lioleus.files.wordpress.com/2009/06/screen0101.gif?w=300&h=237)
![[Palace of the Immortal] Shortcut Aren't portals normally red?](http://lioleus.files.wordpress.com/2009/06/screen0174.gif?w=300&h=237)
![[Palace of the Immortal] More Skulls More skull-themed decorations. They're probably Ogre skulls from the size, but they're still creepy. Also pictured: zombies. I'm not kidding about the RE-ness.](http://lioleus.files.wordpress.com/2009/06/screen0181.gif?w=497&h=393)
![[Palace of the Immortal] Not-so-hidden Place Here's a not-so-secret entrance to a not-so-deadly area.](http://lioleus.files.wordpress.com/2009/06/screen020.gif?w=497&h=393)
![[Palace of the Immortal] Fountains! Unlike the fountains on the lowest floor, these are usable. One or both are poisonous, naturally, but what did you expect? Also pictured: I'm about to be draaaained again.](http://lioleus.files.wordpress.com/2009/06/screen0262.gif?w=300&h=237)
![[Palace of the Immortal] I'm rich, I'm fabulously wealthy, I'm... I'm rich, I'm fabulously wealthy, I'm comfortably well off! ...hey, wait a moment, no one takes GOLD as payment in this game. Hmph.](http://lioleus.files.wordpress.com/2009/06/screen021.gif?w=497&h=393)
![[Palace of the Immortals] Rogue Area That entrance I'm pointing at? Needs a Rogue. This is probably the largest 'locked' room in the game.](http://lioleus.files.wordpress.com/2009/06/screen023.gif?w=300&h=237)
![[Palace of the Immortal] Multiplayer Puzzle Looks rather empty...](http://lioleus.files.wordpress.com/2009/06/screen0241.gif?w=150&h=118)
![[Palace of the Immortal] A Cinema?! I kinda want to own this place now. It has its own cinema. Well, technically a theatre, but it looks more like a cinema than a stage...](http://lioleus.files.wordpress.com/2009/06/screen0282.gif?w=497&h=393)
![[Palace of the Immortal] Sanity! It's a pity I can't remember what speech option I picked. This makes more sense than any of the others I've read.](http://lioleus.files.wordpress.com/2009/06/screen0312.gif?w=300&h=237)
![[Palace of the Immortal] Mid-point Shortcut Happily, there's a shortcut.](http://lioleus.files.wordpress.com/2009/06/screen0322.gif?w=150&h=118)
![[Palace of the Immortal] Screw Me? The area had one last 'screw you' for me, though...](http://lioleus.files.wordpress.com/2009/06/screen0451.gif?w=497&h=393)
![[Accessory] Feather Gloves [Accessory] Feather Gloves](http://lioleus.files.wordpress.com/2009/06/feather-gloves.png?w=68&h=50)
![[Weapon] Bloodsword [Weapon] Bloodsword](http://lioleus.files.wordpress.com/2009/06/bloodsword.png?w=66&h=57)
![[Accessory] Symbol of Darkness [Accessory] Symbol of Darkness](http://lioleus.files.wordpress.com/2009/06/symbol-of-darkness.png?w=66&h=53)
![[Accessory] Dominion Feather [Accessory] Dominion Feather](http://lioleus.files.wordpress.com/2009/06/dominion-feather.png?w=58&h=50)
![[Weapon] Wand of Apollo [Weapon] Wand of Apollo](http://lioleus.files.wordpress.com/2009/06/wand-of-apollo.png?w=65&h=54)

![[Ancient Ruins] Loading Screen I always thought the female Fairy hair looked stupid, but I still can't tell if that Elf is male or female.](http://lioleus.files.wordpress.com/2009/06/screen0031.gif?w=497&h=393)
![[Ancient Ruins] Not that easy to spot unless you like having the camera almost horizontal.](http://lioleus.files.wordpress.com/2009/06/screen001.gif?w=300&h=237)
![[Shield] Guardian Shield [Shield] Guardian Shield](http://lioleus.files.wordpress.com/2009/06/guardian-shield.png?w=51&h=50)
![[Armour] Guardian Robe [Armour] Guardian Robe](http://lioleus.files.wordpress.com/2009/06/guardian-robe.png?w=63&h=53)
![[Weapon] Guardian Sword [Weapon] Guardian Sword](http://lioleus.files.wordpress.com/2009/06/guardian-sword.png?w=65&h=53)
![[Armour] Silver Shield [Armour] Silver Shield](http://lioleus.files.wordpress.com/2009/06/silver-shield.png?w=68&h=51)
![[Old Palace] Pendulum There's a fundamental flaw with these kinds of traps...](http://lioleus.files.wordpress.com/2009/06/screen002.gif?w=300&h=237)
![[Old Palace] Stupid Trap A Stupid Trap A](http://lioleus.files.wordpress.com/2009/06/screen0081.gif?w=300&h=237)
![[Old Palace] Stupid Trap B Stupid Trap B](http://lioleus.files.wordpress.com/2009/06/screen0121.gif?w=300&h=237)
![[Old Palace] Semi-Effective Trap A Semi-Effective Trap A](http://lioleus.files.wordpress.com/2009/06/screen0281.gif?w=300&h=237)
![[Old Palace] Familiar Bridge Okay, so I took this long after the battle. I admit I forgot earlier on.](http://lioleus.files.wordpress.com/2009/06/screen0261.gif?w=497&h=393)
![[Old Palace] Maze Entrance Another good thing is it connects to an area with some of the best music in the game.](http://lioleus.files.wordpress.com/2009/06/screen0152.gif?w=300&h=237)
![[Old Palace] Crystal Maze [Old Palace] Crystal Maze](http://lioleus.files.wordpress.com/2009/06/screen0162.gif?w=497&h=393)
![[Old Palace] Mapless Maze Another thing: there's also absolutely no map for the area.](http://lioleus.files.wordpress.com/2009/06/screen0173.gif?w=300&h=237)
![[Old Palace] Crystal Gargoyles Cue taking ten pictures in a row just to find one good shot...](http://lioleus.files.wordpress.com/2009/06/screen024.gif?w=300&h=237)
![[Old Palace] Farming Results So, about twelve levels later, I decided to get on with my job.](http://lioleus.files.wordpress.com/2009/06/screen025.gif?w=497&h=393)
![[Old Palace] Locked Doors Can never remember where to get the key for these, though.](http://lioleus.files.wordpress.com/2009/06/screen0271.gif?w=300&h=237)
![[Old Palace] Among the Summoned Must remember to check the magical circles in the Palace of the Immortals...](http://lioleus.files.wordpress.com/2009/06/screen030.gif?w=497&h=393)
![[Old Palace] Apparently Female Some people say the Dark Wizard is female, but I can't see it here. Maybe it's another speech setting.](http://lioleus.files.wordpress.com/2009/06/screen0311.gif?w=300&h=237)
![[Old Palace] Secret Boss Passage I have absolutely no clue how I discovered this the first time. Maybe I was trying to dodge Fusion?](http://lioleus.files.wordpress.com/2009/06/screen0331.gif?w=300&h=237)
![[Accessory] Evil Necklace [Accessory] Evil Necklace](http://lioleus.files.wordpress.com/2009/06/evil-necklace.png?w=63&h=57)
![[Weapon] Wand of Evil [Weapon] Wand of Evil](http://lioleus.files.wordpress.com/2009/06/wand-of-evil.png?w=63&h=57)
![[Weapon] Falconbolt [Weapon] Falconbolt](http://lioleus.files.wordpress.com/2009/06/falconbolt.png?w=63&h=57)
![[Weapon] Bolt of Larie [Weapon] Bolt of Larie](http://lioleus.files.wordpress.com/2009/06/bolt-of-larie.png?w=63&h=54)
![[Old Palace] Loading Screen So that's a female rogue, female dwarf, an elf of indeterminate gender, and a female hunter.](http://lioleus.files.wordpress.com/2009/06/screen044.gif?w=497&h=393)
![[Old Palace] Multiplayer Puzzle [Old Palace] Multiplayer Puzzle](http://lioleus.files.wordpress.com/2009/06/screen047.gif?w=300&h=237)
![[Old Palace] Bridge over Nowhere [Old Palace] Bridge over Nowhere](http://lioleus.files.wordpress.com/2009/06/screen049.gif?w=300&h=237)
![[Old Palace] Falling... [Old Palace] Falling...](http://lioleus.files.wordpress.com/2009/06/screen003.gif?w=300&h=237)
![[Old Palace] Second Underlevel North [Old Palace] Second Underlevel North](http://lioleus.files.wordpress.com/2009/06/screen005.gif?w=150&h=118)
![[Old Palace] Forcefield Windows Magical forcefield windows?](http://lioleus.files.wordpress.com/2009/06/screen008.gif?w=300&h=237)
![[Old Palace] Second Underlevel West [Old Palace] Second Underlevel West](http://lioleus.files.wordpress.com/2009/06/screen009.gif?w=150&h=118)
![[Old Palace] History Stones Totally not significant...](http://lioleus.files.wordpress.com/2009/06/screen010.gif?w=497&h=393)
![[Old Palace] Second Underlevel East [Old Palace] Second Underlevel East](http://lioleus.files.wordpress.com/2009/06/screen011.gif?w=150&h=118)
![[Old Palace] More Traps There are, of course, yet more traps here.](http://lioleus.files.wordpress.com/2009/06/screen012.gif?w=150&h=118)
![[Old Palace] Red Door If you forgot to pick up the keys near the entrance, you have a bit of backtracking to do.](http://lioleus.files.wordpress.com/2009/06/screen013.gif?w=300&h=237)
![[Old Palace] Blue Symbol Or... maybe this was the blue exit, instead...](http://lioleus.files.wordpress.com/2009/06/screen014.gif?w=300&h=237)
![[Old Palace] Second Floor Teleporters, Again Bringing us happily back to immediately after the bridge room. Whoo.](http://lioleus.files.wordpress.com/2009/06/screen0151.gif?w=497&h=393)
![[Old Palace] Dark Elf Okay, NOW is the time for goth jokes.](http://lioleus.files.wordpress.com/2009/06/screen0161.gif?w=300&h=237)
![[Old Palace] Dark Elf Beaten Sensible, really - always keep Teleport memorised for dangerous situations...](http://lioleus.files.wordpress.com/2009/06/screen0171.gif?w=300&h=237)
![[Weapon] Elven Bow [Weapon] Elven Bow](http://lioleus.files.wordpress.com/2009/06/elven-bow.png?w=70&h=53)
![[Weapon] Trueheart [Weapon] Trueheart](http://lioleus.files.wordpress.com/2009/06/trueheart.png?w=70&h=53)
![[Object] Fairy Powder [Object] Fairy Powder](http://lioleus.files.wordpress.com/2009/06/fairy-powder.png?w=59&h=53)
![[Mines] Loading Screen Why do they have a Rogue? There aren't any doors to unlock...](http://lioleus.files.wordpress.com/2009/06/screen037.gif?w=497&h=393)
![[Mines] Weaponchest Guaranteed weapon?](http://lioleus.files.wordpress.com/2009/06/screen027.gif?w=300&h=237)
![[Mines] Multiplayer Puzzle The area's puzzle for the bonus multiplayer treasure](http://lioleus.files.wordpress.com/2009/06/screen028.gif?w=300&h=237)
![[Mines] PracticalMarble This makes less sense than the rest of the floor.](http://lioleus.files.wordpress.com/2009/06/screen032.gif?w=300&h=237)

![[Mines] DeadDragon So the baby dragon is still a baby...](http://lioleus.files.wordpress.com/2009/06/screen035.gif?w=497&h=393)


